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CS 1102: PROGRAMMING I

ayobuba/uop_cs1102

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Learning Guide Unit 1

##Unit 1: Introduction to Programming, Names, and Things

  • Introduction to the operation of a computer
  • Introduction to Java, the Java Virtual Machine, and the Java development and run time environments
  • Object Oriented Programming
  • User interfaces
  • A basic Java Program
  • Variables and data types
  • Objects and Subroutines
  • Basic Input and Output
  • Expressions
  • Learning Objectives:

##By the end of this Unit, you will be able to:

  • Recognize and understand basic concepts of computer programming
  • Articulate characteristics of the Java programming language and run time environment
  • Understand the Fundamentals of Object Oriented Programming
  • Acquire the basic skills for simple programming
  • Develop a simple program in Java
  • Differentiate between variables, primitive data types, and objects
  • Articulate the characteristics of objects and subroutines
  • Implement basic input and output functionality
  • Recognize and be able to implement Java expressions

##Tasks: Read the Learning Guide and Reading Assignments

  • Download and install the JDK package and the Netbeans integrated development environment
  • Test the software installation
  • Participate in the Discussion Question (post, comment, and rate in the Discussion Forum)
  • Complete and submit the Programming Assignment
  • Make entries to the Learning Journal
  • Take the Self-Quiz Learning Guide Unit 2

##Unit 2: Repetitions

  • Introduction to control structures within Java
  • Algorithm Development
  • While, do, and for loops
  • Recognize what a control structure is in Java and articulate its purpose
  • Articulate what an algorithm is and how it is developed
  • Recognize and be able to define the characteristics of while, do, and for loops
  • Implement repetition in Java programs Articulate what a control structure is in Java and its purpose
  • Peer assess Unit 1 Written Assignment
  • Read the Learning Guide and Reading Assignments
  • Participate in the Discussion Assignment (post, comment, and rate in the Discussion Forum)
  • Take the Self-Quiz

Learning Guide Unit 3

##Unit 3: Branches

  • The if statement
  • The switch statement
  • The try … catch statements
  • Articulate the role and value of branching control structures within high level programming languages
  • Recognize and be able to define the characteristics of if, then, else and switch ‘case’ branch structures
  • Recognize and be able to articulate the operation of the try .. catch exception structure and be able to identify opportunities for the use of this structure in programming
  • Implement if, then, else and switch structures within Java programs
  • Implement the try … catch exception handling structure within Java programs
  • Peer assess Unit 2 Programming Assignment

Learning Guide Unit 4

##Unit 4: Subroutines, Packages, and JavaDoc

  • The idea of a black box or code which has its inner workings hidden
  • Subroutines
  • Passing data into a subroutine with parameters
  • Returning data from a subroutine with return values
  • Packages of subroutines within Java
  • Documenting packages with JavaDoc
  • Declarations and Constants
  • Understand more about blackbox interfaces, as they play a role in toolboxes
  • Learn how to automate documentation using Javadoc
  • Understand the meaning of declarations
  • Recognize the difference between a class and an object
  • Understand how to construct objects and how to initialize them
  • Peer assess Unit 4 Programming Assignment

##Learning Guide Unit 5 ##Unit 5: Object Oriented Programming

  • Programming with Objects
  • Object-oriented Analysis and Design
  • Learn how to use Java’s polymorphism to extend existing classes.
  • Understand the meaning of a wrapper class.
  • Learn about Java’s Object class
  • Study principles of Object-oriented Analysis and Design and follow an example
  • Take the Graded Quiz

##Learning Guide Unit 6

##Overview ##Unit 6: Inheritance, Polymorphism, and Interfaces...Oh my!

  • Inheritance and Polymorphism
  • Special variables
  • Interfaces, Nested Classes, Enums as Classes
  • What is GUI all about?
  • Mouse and keyboard events

##Learning Objectives:

By the end of this Unit, you will be able to:

  • Understand more concepts in Object-oriented Programming: Inheritance and Polymorphism, Interfaces, and Nested Classes
  • Meet two new special variables: this and super
  • Learn about the limitations of constructors in subclasses
  • Peer assess Unit 5 Programming Assignment

##Learning Guide Unit 7 ##Unit 7: Array

  • Dynamic arrays and Array lists
  • Searching and sorting arrays
  • Multi-dimensional arrays
  • Review techniques for creating arrays, initializing arrays, and processing arrays
  • Learn how to use arrays in loops
  • Understand the power of random access of any array element
  • Create and call variable arity methods
  • Understand the use of partially full arrays and dynamic arrays
  • Learn about vectors and how they differ from array lists
  • Search, sort and unsort with arrays
  • Peer assess Unit 6 Written Assignment
  • Take the Review Quiz

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Programming 2 – CS 1103: Learning Materials

Get ready for your college courses.

To best prepare for your future studies, please review the below preparation resources. We encourage you to use the time before starting your first term, to get a taste of the topics of your upcoming courses. There’s no better time to start than now! Good luck with your studies!

Learn Programming 2

Course overview.

This course builds on the Introduction to Programming 1 course and teaches a more highly developed Java programming language with features beyond the basic concepts covered in the first programming course. A large part of the course will be devoted to more advanced building blocks such as recursion, linked data structures, and Java’s Collection Framework. In addition to this, you will learn more about designing and coding complex, robust, and efficient programs. And you will be introduced to a professional programming tool: the Eclipse Integrated Development Environment.

Preparation Resources

  • Introduction to Programming Using Java, Version 5.0, December 2006, (Version 5.1, with minor updates and corrections, June 2009), David J. Eck, Hobart and William Smith Colleges. The book is available from  http://math.hws.edu/javanotes .

Programming 2 -Course Schedule and Topics:

This course will cover the following topics in eight learning sessions, with one Unit per week. The Final Exam will take place during Week/Unit 9 (UoPeople time).

Week 1: Unit 1 –  Exceptions, the switch statement, Analysis of Algorithms

Week 2: Unit 2 –  Recursion and Linked Lists

Week 3: Unit 3 –  ADTs, Stacks and Queues

Week 4: Unit 4 – Recursive Descent Parsers and Generic Programming

Week 5: Unit 5 – More Generic Programming

Week 6: Unit 6 –  Files and Networking; Advanced GUI Programming

Week 7: Unit 7 –  Actions and Buttons; Complex Components and MVC

Week 8: Unit 8 –  Some GUI Programming

Week 9: Unit 9 –  Final Exam

Privacy Overview

UNIT 2 programming asignment CS 1101-01

  • Computer Science

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