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Assignment: Ada

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Assignment: Ada , also known as Ada the Spy in some regions, is a non-canon minigame featured in Resident Evil 4 unlocked after completing the game.

  • 2.1 Loadout
  • 2.2 Plaga Sample locations
  • 3.1 Yellow Herbs

The minigame's plot involves Ada collecting a number of plaga samples as ordered by Albert Wesker (as opposed to collecting the single control plaga sample like in the main game). Ada does so and then reports back to Wesker that the mission was completed. She also states that Krauser was killed despite the implication that he had actually survived.

Although the plot is non-canon, it is interesting to note the ending scene has one of the biggest allusions to Resident Evil 5 in that Albert Wesker talks about "Significant changes in our world".

Gameplay [ ]

Ada wears a unique costume in the minigame which is a military-style uniform as opposed to her red dress as in the main game.

The game begins at the beginning of the island at Wharf A and ends at the Communications tower . The item layout on the map has been reworked for the minigame and pesetas and treasures are not found or used at all. The player must find the five samples of the Las Plagas parasite which are marked on the player's map. The only enemies featured are Ganado militia , Gatling Men , and Jack Krauser as the "boss" in the final area the player must defeat to get the last Plaga Sample.

The minigame is relatively short and is meant to be completed in one play-through as there are no save points during it. Ada starts the game with 6 & 2/4 Bars of health and has a slightly faster movement speed than Leon. The Plaga Samples Ada must collect take up space in the inventory instead of the Keys & Treasures menu.

Loadout [ ]

Ada begins the game with a set loadout with the default size case. In the GameCube, PlayStation 2, and the 2007 PC versions, she doesn't have a knife. In all other releases, she does. There are no other weapons to find besides Hand Grenades and ammo and the Merchant does not appear at all. Ada has the following items and firearms with the following stats;

  • Handgun Ammo x30
  • TMP Ammo x50
  • Rifle Ammo x5
  • Hand Grenade
  • First Aid Spray
  • Scope (semi-auto rifle)

Plaga Sample locations [ ]

Each Plaga Sample takes up 1x2 spaces of inventory. Due to them being mandatory in order to complete the scenario Plaga Samples are the only items in the game that cannot be discarded after putting them in the Attache Case.

Strategy [ ]

  • In the GameCube and PlayStation2 versions, Ada has no knife, so try and conserve ammo and, to open multiple crates, line them up and shoot them in one bullet using the Punisher.
  • Try to not get carried away with the Punisher's high rate of fire.
  • Single-fire the TMP when possible to conserve ammo.
  • Using The TMP full-auto is best saved to be used against shielded militia in close range, or multiple enemies, due to its high fire rate and high bullet consumption.
  • Ada's melee attacks, Fan Kick and Back Kick, are particularly useful, due to your lack of a knife, and need to conserve ammo.
  • Try to avoid Gatling Men whenever possible. They're relatively easy to flank in most presented situations, and not worth wasting ammo over, unless you are in dire need of a First Aid Spray or a Hand Grenade .
  • Krauser is really easy to beat if you do this correctly. When he appears, dodge his attacks and run to the door you originally came from. Then equip your sniper rifle. Reenter the room where Krauser is. He will charge at you from the far end of the walkway, using his plaga arm as a shield. Try and snipe his knees before he reaches you. if you do, when he staggers, try and shoot either his head or upper chest. Repeat that until he reaches you. Just before he reaches you, re-enter that door again, reload and re-enter Krauser's room again. He spawns at the very end of the catwalk. Repeat what's above until he's dead. Grenades are more risky, due to their range, but also work well too if you can time it right. Sustained TMP fire at his knees is also effective. On the Wii, Xbox Live and PSN versions, do this same tactic, but try knifing him when he drops to his knee. This is very useful in speed running, as it only takes a few slashes to defeat him.
  • Discard the Scope for the Semi-Auto Sniper since it is basically useless, this might help when collecting Plaga Samples since you need them in your Attache Case.
  • After the fight with Krauser, no more enemies appear. Anything other than the first four Plaga samples may be discarded to make space in the inventory for the final sample.

Yellow Herbs [ ]

Due to Ada's low health, Yellow Herbs are vital in order to stay alive and take more hits. There are seven in the minigame. Collecting them all raises Ada's max health from 6 & 1/2Bars to 8 1/4 Bars.

Results [ ]

There is no formal results screen displayed at the end of Assignment: Ada . However, a unique credits sequence plays consisting of cutscenes from the main game but with Leon in his Special 1 costume and Ada in her costume from The Mercenaries minigame (The R.P.D uniform and Resident Evil 2 dress respectively).

In the Gamecube version, beating the minigame will unlock the Chicago Typewriter for the main game, in all subsequent releases, however, the weapon unlocks for use in Separate Ways instead.

Gallery [ ]

RE4 - Assignment Ada credits

  • Resident Evil
  • 1 Leon Scott Kennedy
  • 3 Alcina Dimitrescu

Resident Evil 4/Assignment Ada

Table of Contents

  • Mercenaries
  • Assignment Ada
  • Separate Ways
  • Chapter 1-1
  • Chapter 1-2
  • Chapter 1-3
  • Chapter 2-1
  • Chapter 2-2
  • Chapter 2-3
  • Chapter 3-1
  • Chapter 3-2
  • Chapter 3-3
  • Chapter 3-4
  • Chapter 4-1
  • Chapter 4-2
  • Chapter 4-3
  • Chapter 4-4
  • Chapter 5-1
  • Chapter 5-2
  • Chapter 5-3
  • Chapter 5-4
  • Final chapter
  • Side quests
  • Weapons and upgrades
  • Treasure and Keys
  • Files transcript
  • Achievements and trophies

Assignment Ada , also known as Ada the Spy in some regions, is a short mission that is unlocked after completing the game once. In this game, Ada Wong must infiltrate the Island Base and recover 5 Plaga Samples. The samples must fit into her small Attache Case along with her Punisher, TMP, and Semi-Auto Rifle, so item management is a must. The game must be beaten in one complete run, as there is no saving. In all versions prior to the Wii version, Ada has no Knife, so the difficulty is even greater. She must fire bullets to break crates and barrels to obtain items so, do not worry about killing every single enemy and proceed to the next area as soon as possible.

  • 1 Storming the Beach
  • 2 Inside the Base
  • 3 The Lone Guard
  • 4 Chicago Typewriter

Storming the Beach [ edit ]

When infiltrating the beach area, be careful about shooting enemies of edges into the water, or else you may run short on ammo. After all the enemies are dead, collect the items around the area. Climb the ladder at the rear entrance and crawl through the vent duct to get inside the Base.

Inside the Base [ edit ]

Once inside check your in-game map. The locations of the Plaga Samples are marked with treasure icons on the map. Find them and kill the enemies guarding them. In the Research Lab, collect the Plaga Sample and then defend yourself from the enemies that lock-down the room. To get out, operate the security console to unlock the door.

The Lone Guard [ edit ]

At the Communications Tower you will have to defeat Krauser to obtain the final Plaga Sample. Use your remaining Hand Grenades and the TMP to defeat him. Once he's taken care of ride the lift to the top of the Tower and call a Chopper to pick up Ada.

Chicago Typewriter [ edit ]

Completing the mission allows you to purchase the Chicago Typewriter , a Tommy Gun with unlimited ammo, in a completed file of the main game (GameCube) or Separate Ways (all other versions). The gun does come with a high price at 1 million Pesetas to be exact in the main game and 300,000 in Separate Ways.

Navigation menu

Resident Evil 4 HD Project shows off reworked Assignment: Ada mode

With tweaks to the wider Island, too.

I'm feeling very Resident Evil-y today, in light of the second game's 20th anniversary Stateside. The Resident Evil HD Remaster—the 2015 reworking of the 2002 remake—is one of my main series favourites, and the prospect of a modern age RE2 excites (read: terrifies) me. The Resident Evil 4 HD Project is a fan-made venture that we've covered several times in the past and, as the name suggests, aims to retell the fourth Resi today. Project leader Albert has now shared a load of new before and after screens relevant to the game's Assignment: Ada mode, as well as a new trailer which walks through the changes in practice. 

Check out the gallery in full in this direction , and let me share a few of my favourites.

And here's some of that in moving picture form: 

I'm a sucker for the granular nips and tucks the Resident Evil 4 HD Project makes to the original, and I appreciate how its videos spend time poring over how the adjustments feature in-game. We take it for granted nowadays, but the addition of a minuscule details—such as protruding levers on circuit breakers, or the visible wear and tear found on clay waste pipes—really floats my boat. 

As I write this I'm suddenly aware of how sad that all sounds, and I wonder if I'm willfully buying into these details as means of deflection. When I'm so terrified of zombies and El Gigantes and Chainsaw Men, perhaps focusing on the smaller things makes me feel better. 

At present, the HD Project's creators are unsure if enemy models can be edited "without any side effects". I'll be straight behind the couch if they eventually work this out. 

More information on the Resident Evil 4 HD Project can be found here .  

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Island Improvements (Part III) + Assignment Ada (END) + Surprise

Here is the surprise:

resident evil 4 hd assignment ada

As you can see, this is a cutscene using the “Special 1” costume option, which (as you probably know) gives Leon his costume from RE2. The surprise is that now Ada is wearing her RE2 outfit as well! This is something I’d like to include at least as an extra / optional pack (as this requires just a few files to be replaced).

Making this change possible comes courtesy of Son of Persia, once again. In fact, I really have no idea if another modder already did this, but when I first played through the game with the “Special 1″ costume option I was disappointed to see Ada just wearing her spy costume. I expected to see Ada wearing her RE2 outfit just like Leon (just as we can see in the Assignment Ada ending).  I’m sure many people thought the same thing the first time they saw it… 

Don’t miss the last part of the video 🙂

As for the rest of the update, the Assignment Ada stage files finally received their first big remaster job (as well as Leon’s equivalent areas).

In the screenshots below, I’m showing things that weren’t polished during the first Island revision.

I hope you like the improvements and feel free to post your toughts as usual!

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103 responses to “Island Improvements (Part III) + Assignment Ada (END) + Surprise”

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I cant tell you how much I am in love with this !

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Hehe Are you talking about RE2 Ada costume? That’s the same feeling for me. I finally have both RE2 costumes at the same time after… 13 years!

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Fantastic!!!

Although I don’t see a video…

Went and tracked it down on Youtube: https://www.youtube.com/watch?v=cK6OtP93MLE

Thanks! (Fixed video link ;))

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Great Job dudes ♥ keep it up !!!

Great job dudes, Keep it up ♥ such an artistic game especially with these new tectures.

Thanks! It really is! And we are enjoying a lot the remaster process!

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I have requested this before on the modding forums… but…

I wish there was a way to mix and match the special costumes, like I would rather have Gangster Leon with Popstar Ashley, and RCPD Leon with the Armor Suit for Ashley

As for Adas special costume, does it have to be with Leon RCPD? can I put it with Gangster Leon if I want to? or even with the standard costume?? Thanks for any info 🙂

http://residentevilmodding.boards.net/thread/8390/swap-adas-costumes-main-cutscenes

Don’t mention it!

Unfortunatelly, we can’t choose the costume at will. So, this costume is just when you choose “Special 1” costume (Leon RPD)

Mafia Leon has serious scarf animation issues during cutscenes. And both mafia Leon and Armor Ashley have a looot of clipping issues (just think the hug moment after Ashley areas XD). These models weren’t designed to look well during the cutscenes I’m afraid…

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Nice! the details are amazing, some people might say touching up little things is a waste of development time but when all of it comes together it’s amazing. This will surely be an obligatory mod in the future for RE4.

Thank you! We’ll try and hope playing this game again is like a new experience once everything is completed 🙂

The detail is crazy here, it almost seems like too much xD haha jk!

I noticed on the faces of the ganados, there masks have the illuminados logo on them… I never noticed that before, but it must have always been there… you didn’t start working on the character models yet, right?? or did you…? I mean Ada is a character model! =P

One tiny nitpick, theres a pile of bricks in the video at 2:29 and its not a big deal, they look fine, but I had mentioned in the last update that you should maybe try giving the bricks slight variations in there coloring (if you compare to the original the bricks have a mixture of pink and red colors, where as your bricks are mostly the same color) not a big deal though 🙂

No.. and yes… Son of Persia created a tool that converted all Wii models to UHD models. Why? Easy: Every single molde in UHD has the mapping slightly screwed up. Now all of them have the original and precise mapping! This is something almost unnoticeable but I’ll post some comparison shots someday and you’ll see what I mean. Other than that, we still didn’t edit any enemy model yet

About the bricks, yes, it’s still on the “things-to-fix” list. We’ll do all these edits during the final revision. So we don’t need to revise and revise one time and another 😉

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I have questions 1. Are those just random scribbles on the white board? https://www.re4hd.com/wp-content/gallery2/0144-island-ada-3/ADA-END-G.jpg 2.Are all the cutscenes in the game including the ending are pre-rendered or cinematics? 3.Not long ago, i was watching a youtube video called resident evil 4 all cutscenes including Ada on the ps3 and ps4 versions and i notice that when every time a cutscenes plays out, the resolutions looks like 480p while the gameplay is somewhat in HD. Is this normally suppose to happen?

Adas cutscenes are in 480 because they are not prerendered the rest of the game is prerendered

1. Yep, most texts in the game are random. They were unreadable at their original resolutions, so it doesn’t matter what they say. We just try to use texts that make some sense in that context. 2-3. Only the Separate Ways cutscenes and the staff roll videos are pre-rendered. All the others are real-time and they look as good as ingame. Only PS2 and the 2007 PC ports had all pre-rendered cutscenes

hey albert, i just realized something about question 3. what i meant to say is that why is the cutscenes in separate ways use 480i( half the image is shown) instead if 480p?( which is progressive scan). 4.did you actually fixed the separate way cutscenes like making it high quality?

All pre-rendered videos in this game are MPG1 512×336 29.97fps progressive There’s no way of improve any of them 🙁 If only someone could hack the .exe so the game could load any other video codec at other resolutions… Right now we are stucked with this outdated codec at this poor resolution.

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Great job Albert, I like the surprise 😀 What are those white dots on the board? https://www.re4hd.com/wp-content/gallery2/0144-island-ada-3/ADA-END-G.jpg And on Leon’s Hair & Body here too https://www.re4hd.com/wp-content/gallery2/0144-island-ada-3/ADA-END-N.jpg His Body looks overexposed

Hello! Those dots… I guess you mean the noise effect ¿? They are bigger in the original but now they are addapted to HD resolutions. It looks much better in motion 😉 About Leon’s overexposition, there’s a lamp just next to him 🙂 Again, If you play the game and you move around, it all will make sense. Thanks for the comments!

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Hi, Albert and Chris.

Just wanted to thank you once again for doing this.

It’s a pleasure being able to take a break, come over to the rehd.com site, and relax a little while watching the new screenshots. 🙂

I’m glad you take it this way! I hope we can release something soon so all of you can enjoy it without youtube compression artifacts 😛

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Gran trabajo.

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On the last image, is the floor remapped? It seems like there is a line going through the middle messing with the pattern.

Yes it’s remapped. Now it’s like there are 2 plates. If you look at the original you’ll notice there is a mapping seam issue just in the middle 😉

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This looks incredible. It’s like a whole new game. Take your time and all BUT YOU’RE KILLING ME.

Hehe thank you! ;-P

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Is Ada’s RE2 outfit only for the cutscenes or are you going to make it playable in Separate Ways as well? If so are you going to make her spy costume playable also? Don’t know why the developers didn’t give us the option when we finished her campaign like they did for Leon.

This is only for the cutscenes when Leon is wearing his RE2 outfit (Special 1 costume) 😉

I guess it’s possible to replace Ada’s costumes by modding the game or using a trainer, but we can’t add a “choice your costume” option. This is beyound our knowledge.

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Was kinda surprised how good the old floor in “ADA-END-C” still looked. These old textures can still look pretty nice at a distance. The light from the window in the new version is a nice touch though.

Also I noted the stool in “ADA-END-E” is sunken into the floor a bit. Not that it really matters.

Good eye! It’s really easy to fix 😉 Yep, it’s interesting how some original textures look good even for PS3 standards while some others are using PS1 resolutions XD

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Realmente muy buena la sorpresa sobretodo porque es mi traje favorito de ADA. Los cambios como siempre realmente buenos en especial el de las radiografías, digo para encontrar las originales, realmente se nota la dedicación al proyecto. Esperare el siguiente update.

Gracias! Ni te imaginas lo que tuve que hacer para conseguirlas… Dios bendiga a Wayback Machine!

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Yes! ✨? I had the same idea on my mind, many years ago. I almost have forgot about this! ? Thanks to you and Son of Persia, finally we have Ada’s RE2 costume when using SP costume 1… ?♥

Oh yeah! :DD

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genial actualizacion como siempre! especial mencion a las nuevas sombras sobre todo esa ventana proyectada al bajar las escaleras consigue muchisimo mas la atmosfera del juego. Por otro lado me gustaria saber si teneis en mente revisar los personajes, aumentar el numero de poligonos, mejores texturas, etc.

Gracias! Y sí, lo revisaremos TODO. Por lo menos las texturas. Los modelos solo si es realmente necesario. Por ejemplo, a mi me gustaría mejorar las manos de Leon y Ada (sobretodo Ada… Son horribles sus manos en Separate Ways…)

perdona si me equivoco pero tengo entendido que los modelos de las cinematicas tienen mas poligonos y detalle que los ingame (con el 5 si tengo la certeza de que es asi), si esto fuera asi, podriais utilizar los de las cinematicas en el juego ingame?

En el caso de Leon, solo la cara tiene más polígonos (y las manos quizás). El cuerpo es el mismo modelo usado durante el juego. Lo mismo con Ashley. En el caso de Ada y Krauser sí que tienen mejor modelos la versión de las escenas. Intentaremos llevarlo todo al juego 😉

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Shouldn’t the window shadow you’ve added on the floor have a horizontal shadow in the middle as the bar is horizontal on the window?

Have you already made some improvements to the character models? As it seems like Leon’s hair looks better in the last picture.

Yep, it should. If I recall correctly the new shadow texture has that horizontal shadow, so maybe it’s casted on the wall or maybe it coincide with some of the floor tiles edges. I’ll check it later! 😉

About Leon’s hair: This is how UHD HD Leon texture looks like. But now that you mention it… I published a post a looong time ago that showed my first attempt of a new hair texture for Leon (but I didn’t used it in subsequent updates)

https://www.re4hd.com/?p=537

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Amazing ! I like how you accurately reproduced the board haha

Thanks! It was a really amusing texture to re-create XD

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publicareis para poder descargar y jugarlos nosotros ya todo eso o como lo hareis ¿?

Si, espero poder pulir ciertas cosas y en unos pocos meses (muy pocos espero) ya poder ofrecer públicamente otro pack nuevo 🙂 Pero ya lo anunciaremos cuando sepamos seguro la fecha, para no pillarnos los dedos. Saludos!

Gracias por todo ojala sea pronto lo de ada la verdad es que mas me gusta a mi también hacéis un trabajo fenomenal gracias por que encima nos lo dais gratis

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Here’s an attempt at reading the labels on the cabinets in “ADA-END-B.jpg”

SYRINGES PEAK FLOW METERS __ __ __ __

WOUND SPONGE ZEROWETS __ PADS

ANOSCOPES SPEC. CONTAINER

TONGUE __ __ __ KITS __ VIALS SAFETY PINS / Q TIPS

__, NEEDLES, MULTI SAMPLES

Thanks! It will be useful 😉

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This is amazing work you guys. I mean really cool. The RE2 Ada when you play as RE2 Leon is such a nice touch. I wish things could move quicker, but I understand everyone has real, actual lives going on. Maybe at least an update to the progress summary?

At any rate THANK YOU again for your hard work and for making this old RE4 dog want to play it again!

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WOW SO COOL 🙂

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Love it! Good job!!

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¡Excelente como siempre! Estaba pensando que con la velocidad de carga al cambiar entre areas, quizá esté de más ese mensaje que pone “Cargando”. Podría agregar un toque a la inmersión si consiguen quitarlo. Saludos,

Es una idea, aunque estoy seguro que a mucha gente le gusta verlo por el simple hecho de la nostalgia, así que habría divergencia de opiniones.

A mi no me importaría quitarlo, y de hecho es extremadamente sencillo hacerlo. Simplemente se hace la textura 100% transparente. Pero el objetivo es ser lo más fiel al original que sea posible. Aunque esto no quita la opción de ofrecer un miniparche aparte que haga desaparecer el texto de carga para el que le interese. Pero eso tendrás que recordárnoslo cuando terminemos el proyecto 😛

Saludos y gracias!!

hey Albert it me. I have a few questions 1. Is it possible to change leon hair to brown? It looks a little blonde 2. Is it possible to modify his face to look like the resident evil degeneration movie that take place in 2005 (i year after the 4th game) https://adamodwyer1.files.wordpress.com/2011/01/leon.jpg

Hi! We are just remastering the game and we want to be faithful to the original design/textures. If Leon is blonder in this game he will remain this way. It’s not something wrong it’s just a design decision the same way RE2 developers decided to make him almost red-haired or RE6 and the movies staff made his hair slightly darker. So… Who decides which option is the right one? It’s mpossible to answer to this question. To me, all of them are right 😉

Oh Ok, but did you like improved leon, ada, krauser, Ashley, Luis and villans character model textures ? Also one last question until the next update Did you play RE 7. If so, did you enjoy it? from scale of 1/10, how much would you rate it? and what do you like about it?

Yes, we’ll improve every single texture for all the characters and enemies and probably some slight model refinements.

About RE7 I just played 25% of the game!! XD I really have no time so I’m saving this (and a hundred more of things) for when this project is finished 🙂 But I enjoyed it a lot the portion of the game I played. It was quite an immersive and scary experience… 8/10 so far.

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Leon dyes his hair. In the CGI movies his hair color is a slightly darker auburn (in RE2 he was young so it looked lighter). Maybe his roots need to be proper dark auburn (they are black for some reason), and the rest kept blonde.

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I really hope when all is said and done, Capcom will put this mod up on Steam directly. Like Piranha Bytes did with Gothic 3 Community patch. You can set the game to beta options on Steam and get the patch directly. They gotta do the same with this mod… that is, if they don’t put it up directly into the main download as officially part of the game and give you guys a crap load of money for your services.

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I’ve been following this project for years now and I simply can’t wait to get my hands on the final version. Keep up the great work. Take your time… but also…. kinda…. you know… release it already :p

Hehe thanks for the (im)patience 😛 We’ll keep doing it as good as possible 🙂 I hope we can release something soon!

Albert, i went around in MOD db and i found a re4 enhanced environment that release in 2007. do you happen to know a guy called cerberus84

Yep, If my memory serves me right, he took the “Texture Patch 2.0” I did back in 2008 and he applied his custom sharpening/emboss filters over my textures. He did it with my permission of course. That mod was for the 2007 PC port of the game.

Strange though, the textures are not good but it 2007 and you’re probably busy working or something but otherwise good job.

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As Alber wrote: The guy applied some shapening/emboss filters to the textures, which never looks good. It’s a bit harsh to judge Albert by that.

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Each time you guys post it the highlight of my month. Amazing how dedicated you both are. Can’t wait to see how the remastered characters will look ingame.

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Awesome work! And it would be nice to put Ashley in Sherry’s suit))

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You guys really make my day every time I receive an email regarding the updates. Thanks for all that you do, looking forward to replaying this game in 4K instead

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Increíble muchas gracias por su esfuerzo y dedicación 🙂

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Couldn’t pass by and not leave any comment. The work is simply outstanding. With every new post the game becomes better and better. Every detail is so carefully remastered that it seems the final version will be just mindblowing. With what u have done so far, it’s hard to believe the game was released more than a decade ago. Hell knows why u even decided to work on RE4 or to share your precious project, but the result is amazing, and u guys deserve not only to see our comments and get little money from us, u gotta be hired by Capcom to work on RE2 Remaster. It’s probably possible, since u have already shown your skills, and what else do they even need? Wish u good luck with finishing the project and looking forward to playing it!

Thanks a lot for your words! We can’t wait sharing the finished project with everyone. I hope it’s up to your expectations 🙂

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RE2 will be a remake (if it ever gets released), like the one for the original RE, where everything is done from scratch, not a remaster.

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You’ve probably been asked this but when will you look into actual characters? maybe upon completion of the island section? I say this cause there’s a lot to cover with all that jazz, especially transformable characters like krauser, saddler and so on. keep up the fantastic work!

Yes, We’ll remaster everything. Thanks for the encouragement! 🙂

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Will you be able to up the polygon count on the characters like you’ve learned to do with 2D to 3D objects in the game so far? I just remember you wishing you had more polygons in one of your first blog posts while you were working on Leon and some of the ganados.

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First we need to put the cutscene head in game.

I think it will be possible. My priority is to port cutscene faces, and some other models to the ingame models and improve some character’s hands. And then some details here and there.

Modding community just released a fix for high poly Leon head crash while equipping rpg. Less blocky hands would be great too of course. And Mendez’s shoes could use a higher poly model too, first encounter, with Ada distracting him. Just replayed the beginning section and thought it looked hilarious in contrast to your work (shoelaces are literally drawn on like a pencil.) Especially noticable since the camera does a close up shot while he crushes Leon’s ribs.

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Aside from all this pure awesomeness, (I mean, this project is truly heading towards perfection.) Is it just me or is the Island battle music the only song in the game that doesn’t seem to fit with the environment? In my opinion it’s one of the weakest sounding ones for sure. To me it’s percussion always sounded like something you’d hear when infiltrating a base in a bamboo forest or something, which it’s clearly not. It should have been something industrial, tense and with a deep kick to it. Something that makes you feel alarmed and yet, determined to blast through these enemies more quickly.

I remember my dad hearing the song playing as I played the game. He scoffed and said it sounded like a 70’s Police chase.

Haha thats hilarious. My dad has the same sense of humor too. xD But yeah, compare that to the first half of the game. One of the most terrifying songs appear there. Makes me realize how well the village and castle area were written. Just everything from the story, music and setting fell together like jigsaw puzzlepuzzle pieces. These parts with Mendez were the most intimidating to me because of how it builded up towards that battle. Of course, the island section we have my favourite Regenerator, Krauser and Sadler.

Meh, I never forget how that the storyboard in the credits would’ve been the prequel to the opening part.. why did they leave it out?

Yep, Agree. This music is something that always makes me think the creators were doing a parody of its own game XD It works for the Ada minigame but IMO it’s out of place in the main game. It makes me take the game less seriously

I donated 40 usd btw. 🙂

Thanks again for your generosity! 😀

I will donate more soon.

Oh thanks! 🙂 About Mendez shoes, yep, nice drawing he has on them XD

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I’m in love with you guys hahahaha <3 The best Graphic Mods i've ever seen

Hehe thank you! 😛

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will you released new download soon

As soon as possible. But we won’t announce anything until we are sure about the date. Thanks for the patience!

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As much as I don’t like straying from vanilla, I think this is a really good change.

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Finally the dream comes true, we can finally see Ada and Leon wears the classic outfit from RE2, But then what about the black spy outfit? I will prefer it appears in the Normal, and the ‘Normal’ one move to Special 2, that will look nice with Leon’s Mafia outfit, but is it possible to see the Ashley’s armor and Leon’s Mafia outfit in cutscenes?

This RE2 Ada during cutscenes bonus will be an optional pack 🙂 Unfortunatelly there’s no a decent way of obtain mafia and armor-Ashley during cutscenes because Leon’s scarf animations are not ready for cutscenes and Ashley armor collides in a bad way with other models. And I’m not sure if it’s possible to change Ada’s model during the “Special 2” mode cutscenes…. or at least I don’t know how to do it :/

Thanks for the reply sir, my guess it’s Capcom just too lazy to make Special 2 clothing show in cutscenes… but great work to put RE2 Ada in cutscenes and all these HD texture/lighting fixes, this is more than just ‘awesome’, so much for a game that lasted a decade! 😀

Hi, fantastic job. Is there a way to just download RE2 Ada during cutscenes bonus?

Hello! I think you’d need to download the entire pack and then jut take the files inside the RE2 folder you’ll find inside BIO4 folder and place them inside your \Resident evil 4\BIO4\Evd folder. But you’ll need to delete the files you’ll find there with the same name but the extra extension .lfs. For example s20bs00.evd is one of the new files and you’ll need to delete s20bs00.evd.lfs. Otherwise the game will load the original .lfs files

Also, you’ll need to extract BIO4\ImagePackHD\07000000.pack BIO4\ImagePack\07000000.pack

And place them inside your \Resident evil 4\BIO4\ImagePackHD\ and BIO4\ImagePack\

Again, you’ll need to delete the original 07000000.pack.lfs files in both ImagePackHD\ and ImagePack\ folers

I think this should be enough

Thank you!, also, I love the extra gradients.

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Hello! Congratulations on the great work, I’m really looking forward to the final version. Can you only make the Ada RE2 mod available? As I said, I’ll wait for the full version of the mod to download then while I just wanted the Ada mod. Can you make me available please? Have a good day and a lot more success!

Thanks a lot!! Do you mean the alternative RE2 dress during the cutscenes? It’s already available in the pack we released on July. The installation process asks you if you want to install it or not. But you only can see that RE2 dress when you chose the RPD uniform for Leon (Special 1 costume)

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Walkthrough (Assignment Ada)

In this article.

Resident Evil 4 [2005]

IGN Recommends

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IMAGES

  1. RESIDENT EVIL 4 HD Project

    resident evil 4 hd assignment ada

  2. Resident Evil 4 Walkthrough

    resident evil 4 hd assignment ada

  3. Resident Evil 4 Walkthrough (PS4 1080p 60fps)

    resident evil 4 hd assignment ada

  4. Ada Wong Resident Evil 4 Wallpapers

    resident evil 4 hd assignment ada

  5. Resident Evil 4 Hd Project

    resident evil 4 hd assignment ada

  6. Resident Evil 4 HD: "Assignment Ada/Ada The Spy" Full Walkthrough

    resident evil 4 hd assignment ada

VIDEO

  1. Resident Evil 4 HD Assignment Ada Gameplay Walkthrough Assignment Ada

  2. RESIDENT EVIL 4

  3. Resident Evil 5 mod Ada assignment from RE4

  4. Resident Evil 5 mod Ada RE6

  5. Resident Evil 4

  6. Resident Evil 4 Assignment Ada

COMMENTS

  1. Assignment: Ada

    Ada starts the game with 6 & 2/4 Bars of health and has a slightly faster movement speed than Leon. The Plaga Samples Ada must collect take up space in the inventory instead of the Keys & Treasures menu. Ada begins the game with a set loadout with the default size case.

  2. Assignment Ada

    Assignment Ada is a bonus game in Resident Evil 4 HD and in all releases of RE4. In it, you play as Ada Wong. The objective is to infiltrate the island (same layout from Chapter 5:...

  3. RESIDENT EVIL 4 HD Project

    RESIDENT EVIL 4 Assignment Ada NO DAMAGE Full Gameplay Walkthrough with HD Project MOD (4K 60FPS) Longplay. Ada Wong RE 4 HD Project 2022 / Resident Evil 4 H...

  4. Resident Evil 4 HD: Assignment Ada Full Walkthrough

    Resident Evil 4 HD: Assignment Ada Walkthrough Gameplay Playthrough HD FULL GAME [No Commentary]If you enjoyed the video please leave a like/comment and subs...

  5. Resident Evil 4 (PS4)

    Resident Evil 4 HD Remaster Gameplay Walkthrough Full Game PS4 Xbox One PC 1080P 60FPS Let's Play Playthrough Guide.Showcasing all cutscenes, all bosses, all...

  6. Resident Evil 4/Assignment Ada

    Resident Evil 4/Assignment Ada. Assignment Ada, also known as Ada the Spy in some regions, is a short mission that is unlocked after completing the game once. In this game, Ada Wong must infiltrate the Island Base and recover 5 Plaga Samples. The samples must fit into her small Attache Case along with her Punisher, TMP, and Semi-Auto Rifle, so ...

  7. Walkthrough (Assignment Ada)

    1A. Differences between Ada and Leon Besides being totally sexier, Ada is faster, about twice as fact actually. She has a fan kick which is much cooler then Leon's roundhouse, and a back kick...

  8. Resident Evil 4

    (_/ Assignment Ada is one of the two mini games that you can unlock once you beat the main game, its a fairly simple game in which you will be playing with none other as Ada Wong and her quest...

  9. Resident Evil 4 HD Project shows off reworked Assignment: Ada mode

    Resident Evil 4 HD Project shows off reworked Assignment: Ada mode | PC Gamer Here's how it works News Survival Horror Resident Evil Resident Evil 4 HD Project shows off...

  10. RESIDENT EVIL 4 HD Project

    Steam Community: Resident Evil 4 (2005). RESIDENT EVIL 4 Assignment Ada NO DAMAGE Full Gameplay Walkthrough with HD Project MOD (4K 60FPS) Longplay. Ada Wong RE 4 HD Project 2022 / Resident Evil 4 HD Mod Remastered 4K 60 FPS (STEAM) - No C

  11. RESIDENT EVIL 4 HD PROJECT ASSIGNMENT ADA Full Walkthrough ...

    Resident Evil 4 HD Project Assignment Ada Walkthrough Part 1 and the rest of the parts until the final video will include a guide to the full game story of R...

  12. Resident Evil 4 DLC: Separate Ways, Assignment Ada & more

    The question is, will Assignment Ada and Separate Ways return in the Resident Evil 4 remake as DLC? Article continues after ad Capcom Separate Ways tells the RE4 story from Ada's point of view.

  13. Is assignment ada and seperate ways in the HD bundle?

    Zanin 11 years ago #1 I've read that the HD bundle on psn for getting re4 and cvx doesn't contain assignment ada. Is that just the EU version? Mookiethebold 11 years ago #2 Is that just the...

  14. I finished Assignment Ada mini game and I unlocked nothing?

    you get the Typewriter for the main game by completing separate ways, and you get the typewriter for separate ways by completing assignment ada (typewriter is only available in the new game +...

  15. Resident Evil 4 HD Project

    Resident Evil 4 HD Project | Assignment Ada FULLY REMASTERED 2021 Sorry, this post was deleted by the person who originally posted it. This thread is archived New comments cannot be posted and votes cannot be cast 32 comments Best Zyconis • 3 yr. ago I cannot wait for this. I'm not usually a fan of unofficial, "HD" packs.

  16. Resident Evil 4 HD

    My full playthrough of Resident Evil 4 - Assignment Ada on the PC. https://store.steampowered.com/app/25... Resident Evil 4 2005 Browse game Gaming Browse all gaming It's cable...

  17. Assignment Ada (END)

    resident evil 4 HD Project (PC) - Assignment Ada (FINAL) + SURPRISE! Watch on and tagged . Bookmark the permalink .

  18. Walkthrough (Assignment Ada)

    (_/ Assignment Ada is one of the two mini games that you can unlock once you beat the main game, its a fairly simple game in which you will be playing with none other as Ada Wong and her...

  19. Assignment Ada next.. ? :: Resident Evil 4 General Discussions

    assignment ada is pointless in a world where seperate ways exists, it worked as a fun little bonus in the original release but ultimately it's just running through a slice of the campaign with a model swap- not much point making it from scratch imo It wasn't really, it had enough differences and new areas to be its own thing.

  20. Resident Evil 4: Assignment Ada

    This is a complete walkthrough of Assignment Ada, a DLC for Resident Evil 4 (2005) in which we play the main campaign from Ada Wong's point of view!Subscribe...

  21. Assignment Ada Resident Evil 4 HD Project : r/residentevil4

    93K subscribers in the residentevil4 community. The place to come for Resident Evil 4.

  22. RESIDENT EVIL 4 (ORIGINAL) Assignment Ada No Damage Gameplay ...

    RESIDENT EVIL 4 (ORIGINAL) Assignment Ada No Damage Gameplay Walkthrough FULL GAME (HD 60FPS)#ResidentEvil #Gameplay #Walkthrough·÷±‡±🆂🆄🅱🆂🅲🆁🅸🅱🅴±‡±÷·...

  23. Resident Evil 4 HD

    0:00 / 21:01 Resident Evil 4 HD - Assignment Ada - Gameplay Español (Completo) ValbuenaGames 793K subscribers Subscribe 238K views 6 years ago Resident Evil 4 HD (Assignment Ada) Walkthrough...